Hunter Prestige Class for D&D3E
by Jonathan



Author's Note: The Hunter Prestige Class is part of 'Fang and Wing', the sort-of completed guide to Gargoyles for D&D3E that I'm
hoping to have finished for the next Avalon Mists. This is a rough draft - If you have suggestion on how to improve it, I'm all ears. If
you enjoyed this, have any comments, abuse, queries or questions, Email Jonathan at pbroeder@wave.co.nz

 "This isn't over, demon! My family has hunted you for five hundred years! If I fail, then my son will take up the hunt, and
his son in turn! Even if it takes another five hundred years, the hunt won't end until the last gargoyle dies! " - The 1495 Hunter.

Once, someone you knew, someone you cared about was killed by a gargoyle. It may have been an accident, it may have been on
purpose - you don't care. You're going to make them pay for what they did. All of them.

A gargoyle hunter is driven, a man on a quest that would see an entire species slaughtered in the name of vengeance, often for a crime
no one remembers.

Most Hunters are Fighters, although Rangers (with Gargoyles as favoured enemies) and Rogues (with their subterfuge skills) can also
be found as Hunters.
Hit Die: D10

Requirements:
Base Attack Bonus of 5+
Alignment: any Chaotic.
Race: Any non-gargoyle.
Knowledge (Gargoyle): 4 ranks

Class Skills:
The Hunter's class skills (and the Key ability for each skill) are:
Climb (Str), Craft (Int), Intimidate (Cha), Jump (Str), Knowledge-Gargoyle (Int), Ride (Dex), Spot (Wis), Swim (Str), and Use Rope (Dex).

Skill points at each level:
2 + Intelligence modifier.

Level   BAB   Fort.  Reflex    Will       Special Attacks
1        +1    +2      +2       +0         Attack bonus +1/ 1d6 bonus damage
2        +2    +3      +3       +0         Weapon Throw
3        +3    +3      +3       +1         Broken Wings
4        +4    +4      +4       +1         Attack bonus +2/ 2d6 bonus damage
5        +5    +4      +4       +1         Enemy of mine
6        +6    +5      +5       +2         Weak Spot
7        +7    +5      +5       +2         Attack bonus +3/ 3d6 bonus damage
8        +8    +6      +6       +2         Art of not getting hit
9        +9    +6      +6       +3         Double Damage
10       +10   +7      +7       +3         Attack bonus +4/ 4d6 bonus damage
 

Knowledge (Gargoyle) skill:
this skill is a subset of the Knowledge (nature) skill and has checks made in the same way. See also: PHB, pg70-71.

Weapon and Armour proficiency:
Hunters are proficient with all Simple and Martial weapons, as well as all Light armour, Medium armour and Shields.

Special Attacks:
Art of not getting hit
The Gargoyle hunter uses his knowledge of gargoyle tactics to avoid an attack.
The hunter must succeed in a Knowledge (Gargoyle) skill check to avoid an attack. If successful he gains a +4 bonus to his armour
class for that round only.

Attack bonus/bonus damage:
Hunters gain a +1 competence bonus on attack rolls against gargoyles, starting at first level. On a successful attack he deals an additional
1d6 points of damage against a gargoyle. These bonuses increase at 4th, 7th and 10th level. Note these bonuses do not stack with each other.

Broken Wings:
This attack is aimed at the gargoyle's wings, with the intention of destroying the wings and preventing the gargoyle from gliding away.
A Broken wings attempt must be declared prior to the attack roll and suffers a  -3 to hit bonus. The gargoyle takes damage as normal and
is grounded for one round per hit point of damage taken.

Double Damage:
The Gargoyle hunter uses his knowledge of gargoyle anatomy to hit a more vital spot on the gargoyle. The hunter must succeed in a Knowledge
(Gargoyle) skill check (DC 25) to find such a spot. If successful he inflicts twice the rolled damage on the target. Note that this special attack
does not stack with critical hits.

Enemy of Mine:
The Gargoyle Hunter gains a skill bonus of +1 to all Intimidate, Knowledge (Gargoyle) and Spot checks against Gargoyles. The Hunter also
gains a +1 bonus to damage on all attacks against Gargoyles within 30ft. These bonuses stack with the Ranger's Favoured Enemy special ability.

Weak Spot:
The Gargoyle hunter uses his knowledge of gargoyle anatomy to search for a weak spot in the gargoyles natural defences. The hunter must
succeed in a knowledge (Gargoyle) skill check (DC 25) to detect a weak spot. If successful he gains a +6 bonus to his next attack only.

Weapon Throw:
The weapon throw allows a Gargoyle hunter to throw any melee weapon he is proficient with at a flying gargoyle. The range increment for thrown
melee weapons is 15ft. As this is an unusual use of a melee weapon attacks are made at -2, but all strength and damage bonuses are applied as
normally.